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Checkers

Classic draughts, force captures, chain multi-jumps and crown Kings against a minimax AI or a friend.

Checkers rules, tactics & how to play

Learn the rules of Checkers and the tactics that win, then take on the AI or a friend in the board above.

Rules & how to play

The goal

Checkers, also called draughts, is played on the dark squares of an 8x8 board. You win by capturing all of your opponent's pieces or leaving them with no legal move.

Moving and capturing

  • Ordinary pieces move one square diagonally forward.
  • You capture by jumping diagonally over an adjacent enemy piece to the empty square beyond it. The jumped piece is removed.
  • If another capture is available from the landing square, you must continue jumping in the same turn. This is a multi-jump.
  • Captures are forced: if you can jump, you must.

Kings

Reach the far row and your piece is crowned a King. Kings move and capture both forward and backward, which makes them far more powerful in the endgame.

Winning tactics

Control the centre

Pieces in the middle of the board have more available moves and captures than pieces stuck on the edge. Push toward the centre early.

Use the forced-capture rule

Because captures are compulsory, you can offer a piece as bait so your opponent is forced to jump into a position where you win two pieces back. Trading one to take two is the engine of most checkers wins.

Guard your back row

Keeping your home row intact stops the opponent from making Kings. Give it up only when you gain a clear advantage.

Trade when ahead

If you are up material, swapping pieces evenly makes your advantage bigger relative to what is left on the board.

Frequently asked questions

How do you play Checkers?

Checkers is played on the dark squares of an 8x8 board. Pieces move one square diagonally forward and capture by jumping over an adjacent enemy piece to the empty square beyond. Captures are compulsory, and reaching the far row crowns a King that can move both directions. You win by capturing all enemy pieces or leaving your opponent with no move.

Are captures forced in Checkers?

Yes. If you have a legal jump available you must take it, and if the landing square offers another jump you must continue the same turn. This forced-capture rule is central to Checkers strategy because you can use it to set traps.

What is a King in Checkers?

A King is a piece that has reached the opponent's back row and been crowned. Unlike an ordinary piece it can move and capture diagonally both forward and backward, making it much stronger, especially in the endgame.

What is the best Checkers strategy for beginners?

Control the centre, keep your back row intact to stop the opponent from making Kings, and use forced captures to trade one piece for two. When you are ahead on material, trade pieces evenly to simplify toward a win.